2013-12-20

2013-12-17

Fixing "cocos-ext.h" not found issue

When using the Cocos2d-extension (e.g ScrollView, Button) on my project, 

I found that it is okay to compile in Xcode but not in Android; 
It said cannot found "cocos-ext.h"

The case is easy because Android.mk in the extension folder is configured wrong;

File location: cocos2d-x/extension/Android.mk

Orignal setting: 
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
                           $(LOCAL_PATH) \
                           $(LOCAL_PATH)/GUI/CCControlExtension \
                           $(LOCAL_PATH)/GUI/CCScrollView

Correct one should:  $(LOCAL_PATH) is added
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
                           $(LOCAL_PATH) \
                           $(LOCAL_PATH)/GUI/CCControlExtension \
                           $(LOCAL_PATH)/GUI/CCScrollView

2013-12-12

Setup Android Project on Cocos2d-x 3.0

Important things need to make cocos2d-x android project running

1. Make sure the Android SDK (ADT) and NDK ready 


2. Configure the Android.mk 


Need to config the following variables:

  • LOCAL_SRC_FILES : Because we may have more sources than the "HelloWorld" project
  • LOCAL_C_INCLUDES: The related header files will be searched by the compiler
  • LOCAL_WHOLE_STATIC_LIBRARIES: Our project may not need the sdk given
  • $(call import-module, moduleName) : Need to match with the LOCAL_WHOLE_STATIC_LIBRARIES


3. Configure the AndroidManifest correctly 

Need to config these two variables:

  • <uses-sdk android:minSdkVersion="9"/>  : Need to "9" or above to use Native Activity
  • <meta-data android:name="android.app.lib_name" android:value="App" /> : it will link to your native library called "libApp.so"

4. Copy the java source to proj.android

5. Prepare Eclipse to import the android project


Other Troubleshooting

Unable to load native library: "xxx.so"

Problem: Fail to define the native library
Solution: config the library name correctly in AndroidManifest.xml

For example: your library is libs/armeabi/libGame.so
the value defined in AndroidManifest.xml should be like the following:
<meta-data android:name="android.app.lib_name" android:value="Game" /> 
Note: No need to define the path, extension, and 'lib' prefix;

LogCat said "dvmFindClassByName rejecting 'org/cocos2dx/lib/Cocos2dxHelper"

Problem: Missing the java source folder
Solution:  http://www.cocos2d-x.org/forums/6/topics/36265

2013-11-21

List of Patches for Cocos2d iphone

Here are the solutions for the problem you may encounter when using Cocos2d-iphone with CocosBuilder Extension.

Cocos2d-iphone Version: 2.0.0
CCBReader: v3

1. CCScrollView not showing and handle touch correct if the parent position is not CGZero

2. CCLayerColor and CCLayerGradient cannot  show color


3. CCControl doesn't change to Disable Look when control.enable = NO

2013-11-17

List of "Got Stuck"

This is the list of technical issue that I got stuck :

Install pecl_http on Mac (MAMP) / 18 Nov 2013 

Work around Solution: using curl function instead

More Information:

  • PHP about PECL_HTTP: http://us3.php.net/manual/en/http.install.php
  • CURL Usage: http://us3.php.net/manual/en/book.curl.php

2013-11-16

PHP Not Refresh

If you are using MAMP & Php 5.5.3, and found that the php logic is not updated; Try to close the cache config; See more at here: http://stackoverflow.com/questions/19079089/mamp-time-between-seeing-live-changes

2013-11-04

Fixing CCBReader v.3 with Cocos2d-iphone v2.0.0


1. Occur Exception at CCLayer

Add the “setTouchEnable” method to CCLayer(at CCLayer.m)

- (void)setTouchEnabled:(BOOL)enabled
{
     [self setIsTouchEnabled:enabled];
} 

2. Cannot see CCLayerColor properly
Add the follow code segment in CCBReader just before the code "if ([node isKindOfClass:[CCBFile class]])” in the method called "(CCNode*) readNodeGraphParent:(CCNode*)parent"

if([node isKindOfClass:[CCLayerColor class]]){
     [(CCLayerColor *)node setOpacity:255];
} 

3. Cannot see CCLayerGradient properly

Add the “init” method to CCLayerGradient  (at CCLayer.m)
- (id) init
{
     return [self initWithColor:ccc4(0, 0, 0, 255) fadingTo:ccc4(0, 0, 0, 255)];
} 


4. CCControl doesn't change to Disable Look when control.enable = NO

Problem: When CCBReader generate the ccbi, it use "3" as the disable state, but it is "4" is iOS now;

Solution: 
Place the following in "CCBReader.m" at Method "readPropertyForNode" right before "if ([node isKindOfClass:[CCBFile class]])"

// Fix for DisableState
 if ([node isKindOfClass:[CCControl class]]) {
  // the disable state value is wrong!!!!
  //  CCBReader use 3 as CCControlStateDisabled, but it is 4 in iOS now
  // Change "|3" -> "|4"
  name = [name stringByReplacingOccurrencesOfString:@"|3" withString:@"|4"];
 }





Remark CocosBuilder is an user interface builder worth to integrate to your project; It can make your code more tidy and easy to modify later. This is the screen capture of the Demo GUI using CocosBuilder.

2013-11-02

Fixing CCBReader problem for CCScale9Sprite

Today, when making some unit tests to check the behaviour of the CCBReader (CocosBuilder Reader); 
Found 2 issues when adding a CCScale9Sprite to the Interface;

1. Crash if the interface included a CCScale9Sprite Node:
https://github.com/cocos2d/CCBReader/issues/16

2. The CCScale9Sprite Node have a wrong opacity setting
https://github.com/cocos2d/CCBReader/issues/17

Hope this small pieces of information helps

2013-09-24

尋找工作中的寶藏

工作佔了我們生活大部分時間,大概30~50%;假如不喜歡工作,當工作是一件苦差,那麼代表有三分一以上的時間,你是苦逼,不開心的;工作是辛苦是事實,而且我們也不能改變工作;但是我們可以改變心思,尋找工作中的寶藏和樂趣,讓生活變得喜樂健康;

這是我們能在工作找到的寶藏:

供應

大部分的工作都是有成果的,成果就可以是金錢,也可以是食物或日用品;這些也是就是我們維持自己和家人生活的東西,沒有工作,就難有這些供應,就讓生活變得困難了;

** 秘訣:當工作的時候,要感恩當刻的生活有一定保障;出糧時候,也記得興祝一番吧!

知識

工作中,為了令任務能夠達成,你的老闆或你自己會讓你會學習很多東西;這些知識,可能對你目前的生活,或下份工作有用;如果能好好地把握,這些知識和技能就是你的價值,你創業或就業的本錢了;

** 秘訣:多多整理和紀錄你工作學習了的知識或技能,當你自己回顧或準備面試,必有意外驚喜!

成就

把工作做好,就能給你成就,自己更能肯定自己,也能得到別人的認同和稱讚;不要把成就看未一件很宏大的事情;例如為公司的產品清理程序BUG, 提升品質,是一項成就;建立一個好的團隊,也是一項成就;

往往我們會忽略了我們成就,失去了那些成就帶給你的滿足感;

** 秘訣:多制定目標,並把它們達成;也可以利用社交工具(微博或Twitter)等,紀錄和分享一下;

友誼

工作中,你會跟很多人合作,那些人是和你有很多時間相處的人;在當中,你可以和你並肩作戰的人,你也可以在當中認識很多志同道合的人;
不過,人與人的關係很複雜的,未必人人能互相投緣的;
假如你的工作,沒有和你價值相同的人,其實應該考慮換換環境,碰上那些最能合作​​的伙伴;

** 秘訣:三人行必有我師,讓你的工作夥伴成為你的良師益友;

經歷神 (信耶穌的人獨有)

困難,挑戰,不可能任務;這些在工作中,必然會出現,越是高薪厚職,越常出現;
這些時候,如果我們相信神,就可以透過禱告,把事件交託給神,讓神介入,神往往給你有意外的驚喜,和給你最好的結果;有些這些寶貴的經歷,就能更確信神和他的供應,我們就能生活得更平靜安穩,不會被困難打垮,面對難處也能安然度過;

** 秘訣:應當仰望神,因他笑臉幫助我;我還要稱讚他(詩篇42:5)



聖經說:”六日要勞碌作你一切的工“;也說“你要吃勞碌得來的;你要享福,事情順利”;
工作是神的設計,雖然工作是付出勞力,但是同時它能帶給我們很多東西;如果單單看著
自己付出的,沒有看和吃所得的,你就可能錯過工作的樂趣了!


2013-09-17

Again?! What's a good game?

My company and I develop games for years; We always say "good games
make good returns"; However, what is a good game? We really don't have an good answer; Actually, I was making several games last few years but they are not good enough.

While I rethink about the definition of "GOOD", I remember the games I enjoyed and loved in my life. They recall me what are the elements of a "GOOD" game!

Here they are:

  • Comfortable to play
  • Attractive Story or Scene
  • Things to unlock
  • Skill to master
  • Make me great!
  • Killing my time happily
  • Beatable Challenges 
  • Wow! That's amazing!
  • My princess is waiting for me!
PS: No more explanation about the points above, it should be straight forward if you play or make games. 

2013-09-12

遊戲製作人需要具备的 5 项特質


1. 視野

遊戲製作是可以一件很複雜的事情,項目週期最少也有半年,最可以花超過五年;所以製作人的你,團隊的頭頭,要有清楚的視野(Vision)是很重要,因為當前做的,是之後收穫的東西;如果自己和團隊不能看不清楚未來,條路會很難很難走得好,而且會團隊會越走越累,越走越沒有信心;

你要給製作團隊一個清晰的景遠,讓他們相信,就能帶動大家一起幹活,把“夢想”變成“現實”

注:沒有異象,民就放肆; (箴言29:18)

2. 魅力

製作人的工作是製作遊戲產品出來;但是你第一樣要面對的,不是他的產品,是投資者,製作團隊,和你的玩家;

面對投資者,你要投資者相信你可以把產品製作出來,可以為他們帶來回報;所以你要發揮你的魅力,把你團隊的景遠和夢想說出來,打動對方投資;

面對製作團隊,其實和麵對投資者一樣,不同的是投資是給錢,團隊是給心力和時間;所以你需要讓團隊喜歡你,喜歡團隊,喜歡團隊的景遠,喜歡團隊做出來的東西,就算一起辛苦和挫敗也可以;

面對玩家,這可能是最重要;如果你是單人團隊,你沒有其他開發者,也沒有投資者,你只有玩家;如果遊戲沒有玩家的話,我建議你還是放棄製作遊戲吧;當然,我們不能接觸每一個玩家,但是作為製作人的你,你的任務是讓玩家喜歡你的作品;
作品未成的時候,怎樣做到?可以很多方法,找你的朋友親人,透過Internet, 社交網絡, ….
最近在 Kickstarter 有2個遊戲項目,Project Phoneix 和 Mighty No.9 就在說吸引玩家投資他們的遊戲;

注:要別人相信,先要建立自信
注:在信的人,凡事都能 (馬可福音9:23)



3. 親和力

製作遊戲時候,會出現這些情況:為了一些決定而爭執,因為進度落後而士氣低落,因為老闆試壓而感到疲累,因為沒有玩家感覺挫折,.... ; 實現夢想的過程,總是苦的;(當然開始時候,感覺很甜);

狀況出現時候,製作人作為團隊的老大,需要站出來,平息紛爭,安慰,鼓勵;簡單來說,要維持團隊對《遊戲夢》的愛和熱情;

包容,忍耐和團隊合一是很重要,所以要在團隊提倡和建立互相專重,互相包容,互相體諒的文化,讓團隊可以一直;

注:喜樂和笑容很重要
注:溫柔的人有福了,因為他們必承受地土 (馬太福音5:5)


4. 胸襟

這個特質其實不用多說了;這個世界,沒用全能的人,有人美術強,有人寫代碼強,有人數理邏輯好;製作出好的遊戲,就是需要這麼多人一起努力;如果你沒有胸襟,老是覺得別人做得不夠你好,別人的意見是無謂;那麼你的團隊,就會越來越少發聲的人,這樣好的意見和點子也會隨後消失;

注:將能,而君不御者,勝! (孫子,謀攻篇)

5. 毅力

夢想成為現實的過程,是一個需要花大量能量的過程,好像水從液體變成氣體那樣,需要很多熱能;製作人就帶動團隊釋放能力,把夢想實現的人;產品目標清楚,團隊和資金準備好了,那麼最後一大步,就是默默把產品做出來和做好;要有不到黃河心不死的精神,把產品完成;

未完成的作品,不算一件作品,作為製作人的你,需要帶頭髮揮毅力和努力,讓團隊也知道這樣做的好處和成果;

注:殷勤籌劃的、足致豐裕(箴言21:5)

2013-09-05

对与错

終於申請離職了,下個月轉去新的公司; 這次的決定是對,但是執行上卻很錯,需要好好記得這次的經歷和教訓; 決定是對,因為我配合不了公司的情況,留下來發揮也不大,鍛煉機會也不多,而且核心價值和自己有點不同; 執行的時間和做法不對,其實我可以先辭職,後找機會;這樣雖然冒險一點,但是這樣不會得失現在的公司,離職時間可更有彈性, 而且在找機會時候,也能順便休息,整頓一下自己,未未來重現出發; 不過事情既然決定了,就不能回頭,我要繼續好好工作,好好生活,依靠神積極面對困難和挑戰! ! !

2013-09-03

C++ Study: Implements String trim()

This code snippet show how to trim a string (remove whitespace at the beginning and end of the string);
The implementation is inspired by Poco Library

std::string trim(std::string input) 
{
 int first = 0;
 int last = input.size() - 1;
 
 while (first <= last && isspace(input[first])) { first++; }
 while (last >= first && isspace(input[last])) { last--; }

   return input.substr(first, (last - first + 1));
}

Testing for Syntax Highlighter

This article shows my testing or Syntax Highlighter in Blogger

Thanks to:


void testSimple()  
{   
        queue q;
        setupQueue(q);

        while(! q.empty()){
                string str =  q.front();
                cout << "data=" << str << "\n";
                q.pop();
        }
}



2013-08-31

7 things to be done when start making an APP


1. Version Control System (VCS) ready 

Version Control System is a very important things for every APP developers, it helps to keep track of the development history and changes; It is not a MUST, but you may be regret if not adopt any VCS; 

The two famous VCS are GIT and SVN; And the two famous public repositories are GitHub and BitBucket;  

Related Links:
  • GIT: http://git-scm.com/
  • SVN: http://subversion.tigris.org/ 
  • Repository: 
    • https://github.com/
    • https://bitbucket.org/

2. KM and PM Tools Ready

KM and PM are Knowledge Management and Project Management respectively; The tools for these two are important because, During the APP development, you need know the Road Map, which are what is the stuff to going to do, and when should be done right now. 

I am using MediaWiki for KM and Redmine for PM 

Related Links:
  • http://www.mediawiki.org/wiki/MediaWiki
  • http://www.redmine.org/ 
 

3. Code style

Code Style is a important thing for program; A consistent style can help coders code efficiently because they can understand other codes quickly (no need to ask or check docs). 

Related Links:
  • http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml
  • http://www.oracle.com/technetwork/java/codeconvtoc-136057.html

4. Naming Convention

Naming Convention (or called Naming Rules) are the rules how coders names the variable, class, package, ….; It is important because we are all humans not machines; If the "java.util.Random" class named as "java.xx.AA", you are hardly guess the behaviours of the class. It is also an important section inside the Code Style; 

The followings are the parts should be defined:
  • Namespace (named as Package in java)
  • Class Prefix, Suffix
      (for example: GL Prefix mean Graphics Library module, View suffix mean this is a view class) 
  • Variable Prefix, Suffix
     (for example: str Prefix mean it is a string)
Related Links:
http://en.wikipedia.org/wiki/Naming_convention_(programming)


5. Program structure and folder structure

Folder structure is that clarifying how different kinds of files should be placed; To make a good program, we need to organise the source and project files properly; The more chaotic it is, the harder 
to manage the program project. 

This is an example of program structure
  • log.txt - development logs
  • docs/ - documents related to the project
  • src/ - source code folder
  • res/ - resource folder
  • res/gui/ - resource related to GUI
  • res/sound/ - sound resource

6. Make a very simple runnable program

This is my practice of start a software project. I make a very short and simple program so that I can make sure compile, build and run doing properly. This can make sure the development environment is setup successfully. "Build and run" is a good starting point of the coding activities;

7. Setup TDD coding facility

Once a program can be built and run. I will immediate add unit test related sources and library, such as  JUnit. For project involving graphics stuff, I will write some codes help testing the some graphics modules. Once it is done, it let you to write and test small pieces of code, which is the TDD practice;


 

2013-08-29

Key Tasks of cocos2d-x development


Setup Development Environment

  • Make the iOS binary (.ipa), run on Simulator and Device
  • Make the Android binary (.apk), run on Device

Seek and Read References

  • Reference of Cocos2d-x
  • Reference of C++
  • Reference of POCO library

Create Testing Code

  • Create UnitTest for Logic (text mode stuff), suggest to use UnitTest++
  • Create UnitTest for GUI or Graphics stuff

Create Architecture / Utility / General Code

  • Clarify how MVC architecture work
  • Create Data Class
  • Create a singleton class
  • Make and understand Useful MACROs

Manage GUI, Graphics and Scene 

  • About GUI 
    • Custom View
    • Popup View
    • Fullscreen View
    • TableView
    • Scrollable View
    • Using Cocos builder to create the views
    • Gallery View
    • Loading View
  • About Graphics
    • Render Sprites
    • Render Maps
    • Render something you want to
    • Controlling the zoom and location of the Camera
  • About Scene
    • Add a new scene
    • Switch between scenes

Network Stuff

  • Connect using Socket or HTTP
  • Adding Network Protocol
    • Create Requests
    • Handle Response
    • Handle Network errors
  • Testing the network protocol

Debugging and Profiling

  • Check the potential problem
  • Check memory leak
  • Check the performance using profiler
  • Locate where and when will crash the app

Deployment

  • Create different kinds of build using Makefile/build.xml/.… 
  •  Publish the app (ipa or apk) using TestFlight


2013-08-19

Tools that we need in a software projects

When running a project, there are lots of tools that we need in order make the project running smoothly and efficiently.

Knowledge And Asset Sharing

In a software project, knowledge is one of the most important things every one need to know. That includes the project requirements, frequently use information, KNOW-HOW and tips;
For asset, many software need many assets to build; For example, UI graphics, sound, text data, ..

My Tool: Media Wiki
Media Wiki a Knowledge Database; It helps to share specification, tips, requirements, team contacts, ...

Comments: MediaWiki is a really good stuff to share information and idea

Source Control

Source control is a very important things for programmers; It helps to share and collaborate codes with others and help to keep track of the code change history; Every professional programmers use Source Control.

My Tool: SVN and Will be GIT
SVN:
- The best choice of source control before GIT. Many developers still using it. Its concept is more simple than GIT but it is not good for users to branch and merge stuff.

GIT:
- The new fashion source control system and its design is really good

Comments: MediaWiki is a really good stuff to share information and idea


Project Management and Bug Track System

The management of a software project is complicated, many parties may be involved. So a PM tool is necessary to help different parties know their TODO list. This helps the project deliverable get done on time. Also, a bug track system is very useful to log the bugs, prioritize them and get ride of them based on the priority.

My Tool: Redmine
Redmine is a tool that help organize tasks and assigning to different people. It has the parent / sub tasks feature so that we can break down a big task to smaller one which helps easier to manage;

Comments: I use it to manage bugs and taskses; The team is more efficient because they what they need to do.

Conclusion:
To run a project successfully, unless the team size is less than two (solo team); The most important thing is not the toolset, it is the communication between team members; Therefore it is important to keep things simple, the more tools we adopted, this increase the complexity to communicate; Tools are helping team members to communicate and collaborate; Face to face communicate always be the best one;






2013-08-10

About my Cocos2d-x game project

I am working on a new project using Cocos2d-x. There are some notes about the development.

Reasons why using Cocos2d-x:

  • This is a cross-platform engine; easy to port to Android and iOS with one set of Source.
  • It has a lots of documents, samples, books and supports
  • Some team in our company use it
The parts of Cocos being used:
  • Memory Management (CCObject has retain/release behaviour like objective-c)
  • String Utility
  • File Utility
  • BatchSpriteNode
  • GUI Nodes uisng Cocos buidler
  • Particle Systems
  • HTTP
  • Animation Action Handling
  • Screen Auto-fit
  • GUI Components
  • Zip/Unzip support
  • Audio Support
The parts implemented by ourselves:
  • Sprite Rendering with skin support (because need to integrate with our existing data)
  • Map Rendering (also need to integrate with the existing data)
  • Protocol decoding
  • In-game controls
  • Special UI Components
    • Full View
    • Popup View
    • Tab view
    • RichText Label
    • RichText Input
The parts using the 3rd parties:
  • Game Content Patching (using vcdiff protocol and xdelta)
  • Thread (using Poco::Thread)
  • Socket (using Poco::Network)
  • A* Path finding
  • Unit Testing (using UnitTest++, this is really good)
The tools have used:
  • In house
    • Sprite and Animation Editor
    • 2D Tile Map Editor
    • Game Event Editor 
  • 3rd parties
    • Cocosbuilder

The things I want to try:
  • Sprite and Animation of cocos2d
  • Texture packer
  • Run the Unit Test without starting the simulator
  • Profiling Tools
  • Other texture formats: ETC, PVRTC
(will update if there are something new!!)

2013-06-21

Check points for a new game mechanic design

From my game development experience, I found that there always had problems while making a new game mechanic design.

Here are the main problems: 
  • The mechanic doesn't drive player attention;
  • The mechanic doesn't help user retention, drive income, and make surprise;
  • The programmer and artists cannot figure out what to do based on the design;
  • Cannot work out the UI/UX based on the design;

So check points for different parties:

Producer and Operations:
  • Is the mechanic worth to work out? (..  ROI) 
  • Can user retention be improved?
  • Can it drive income and How much will be?
  • Can the new mechanic cohere the main gameplay?

UI & UX:
  • Can work out the game flow based on the design?
  • How the new mechanics associate with other UIs?
  • When will user learn it and How can to learn?

Artist:
  • Can the design tell the assets need to produced based?
  • Can the assets production meet the deadline?


Programmer:
  • Can work out data design based on the game mechanic?
  • Can work out program flow based on the game mechanic?
  • Is the mechanic contradict itself?
  • Is the mechanic too complex so that it is gold plating (over-polish)?
  • Can the implementation and testing meet the deadline?






2013-05-31

Cocos2dx Study Checklist

Start learning Cocos2dx this week (End of May 2013)

Here is the checklist to be studies


  • [ ok ] Hello World
  • [ ok] Setting up TDD framework
  • [ ] Using CCMenu
  • [ ok ] Building iOS and Android using the same source code
  • [ ok ] Understanding the Coordinate System of Cocos2d
  • [ ] Memory Management
  • [ ] Make a CCNode/CCLayer Scrollable
  • [ ] Make a custom CCNode
  • [ ] Understand the SELECTOR (Method Pointer) 

Will keep update this checklist!!

2013-04-28

2013年技术钻研计划

主要研究对象

  • 引擎类:
    • Cocos2Dx
    • Unity3D
    • OpenGL
  •  语言
    • C++
    • Lua
  •  工具
    • Spine - 2D动画工具
    • Tiled - 地图工具
  • 开发技巧
    • Test Driven Development
    • MVC Design

与神同在中的安舒

今天牧师讲关于‘如何在困难中安息’的道理,看诗篇84篇;

今时今日的时代,大家都为居所,家人,事业而劳碌,哪有多少‘安息’的时间;
但是神做我们时候,已经预设我们需要安息,所以有晚上让我们睡觉,有星期天来休息;

但是这样够不够,或者是不是晚上和星期天,我们真的可以休息?古时也许可以,但是在这个时代,不是那么简单,可能需要老板们需要你加班,孩子们需要你照顾,你的公司可能收入不好,需要你想办法应对,你老师给了很多功课,或甚需要和‘好友’们联系;

但是在 神凡是都能,圣经 (诗篇84篇) 说:
 如 此 住 在 你 殿 中 的 便 為 有 福 ! 他 們 仍 要 讚 美 你 。 ( 細 拉 )
  靠 你 有 力 量 、 心 中 想 往 錫 安 大 道 的 , 這 人 便 為 有 福
我们可以任何看来不能“安息”的情景,在神的同在,在神的殿 中着安息,得着祝福;
就算我们不能做到, 我们可以靠着 主耶稣 得着力量,走到可以与神同在的境界;

基督教,主耶稣宣扬的神,就是我们在天上的父,创造这世界和生命的神,祂和地上的父亲一样,希望我们得着安息,得着祝福,可以返回神爱子耶稣的国度里;
我们需做的,就只是接受耶稣并且向神祷告;


2013-04-24

游戏上的人气画师

  • ヤスダスズヒト
    •  作品:Digimon Digitize Recode
  • 岸田メル
    • 作品:艾丝嘉的练金工房
  • Yansquare
    • http://bbs.rohome.net/thread-915012-1-1.html

2013-04-04

编程常用的SDK - Java (持续更新中)

数据格式

  • CSV
  • JSON
  • XML
  • doc
  • xls

测试架构

  • Junit 

用户界面 GUI

  • Swing
  • SWT 

画图

  • LWJGL

日志

  • Log4j

图片工具

  • png
  • jpeg

2013-03-19

务要认识耶和华,竭力追求认识他

今天读了这段圣经”务要认识耶和华,竭力追求认识他“

那么耶和华可以怎样认识?我们可以在圣经内,可以聆听基督徒的见证,可以自己经历;

其实神吩咐我们认识他,其实也是对我们很大的祝福; 圣经充满了神的话和他留下的智慧,还有很多美好的价值观;例如叫我们不用过度忧虑,叫我们要常常喜乐,不住祷告,凡是谢恩,考顺父母,爱护及教导儿女;叫我们不要贪心,不要粗暴,不要凶残等等;

不认识神现在有很多,常常出现很多没有”人性“的事件,例如杀父母,滥药等;

人是变得越来越自我,但是如果我们能认识神,就能寻回那个美善的真我了;

2013-03-03

箴言 ~ 使人曉得智慧的書卷

智慧是什么?
  • 令人領受教訓;学习公義、公正和正直;
  • 令人變成精明,獲得知識和明辨的能力;
  • 令人增長學問,獲得智謀;
  • 令人懂得智慧人的言詞和他們的隱語(神的奥秘);

** 箴言 1:1-6 - 箴言的功用 **

Bible Collections