1. Occur Exception at CCLayer
Add the “setTouchEnable” method to CCLayer(at CCLayer.m)- (void)setTouchEnabled:(BOOL)enabled { [self setIsTouchEnabled:enabled]; }
2. Cannot see CCLayerColor properly
Add the follow code segment in CCBReader just before the code "if ([node isKindOfClass:[CCBFile class]])” in the method called "(CCNode*) readNodeGraphParent:(CCNode*)parent"
if([node isKindOfClass:[CCLayerColor class]]){ [(CCLayerColor *)node setOpacity:255]; }
3. Cannot see CCLayerGradient properly
Add the “init” method to CCLayerGradient (at CCLayer.m)- (id) init { return [self initWithColor:ccc4(0, 0, 0, 255) fadingTo:ccc4(0, 0, 0, 255)]; }
4. CCControl doesn't change to Disable Look when control.enable = NO
Problem: When CCBReader generate the ccbi, it use "3" as the disable state, but it is "4" is iOS now;
Solution:
Place the following in "CCBReader.m" at Method "readPropertyForNode" right before "if ([node isKindOfClass:[CCBFile class]])"
// Fix for DisableState if ([node isKindOfClass:[CCControl class]]) { // the disable state value is wrong!!!! // CCBReader use 3 as CCControlStateDisabled, but it is 4 in iOS now // Change "|3" -> "|4" name = [name stringByReplacingOccurrencesOfString:@"|3" withString:@"|4"]; }
Remark CocosBuilder is an user interface builder worth to integrate to your project; It can make your code more tidy and easy to modify later. This is the screen capture of the Demo GUI using CocosBuilder.
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